RCU Forums - View Single Post - Launching Tk60
Thread: Launching Tk60
View Single Post
Old 03-25-2015 | 06:12 AM
  #18  
TheBennyB
 
Joined: Jul 2010
Posts: 3,148
Received 1 Like on 1 Post
From: West Grove, PA
Default

Yes, awesome looking board! As with the Elmod that has alot of these options as well it's all about implementation unfortunately. If everyone isn't using it, it's just bells and whistles.
If you can switch between standard battle damage ie. one shot, one hit and the more detailed battle damage then that will be fantastic. If your local club is running all TK-60's you could
battle with the more realistic damage/cannon settings, then if you travel to a larger event such as Danville, just hit a couple dips and be back to standard damage/cannon values. Clark, for directional battle damage will the user have to install separate IR sensors in the lower hull?