RCU Forums - View Single Post - Launching Tk60
Thread: Launching Tk60
View Single Post
Old 03-26-2015 | 08:59 PM
  #41  
clarkmodel's Avatar
clarkmodel
 
Joined: Dec 2012
Posts: 372
Likes: 0
Received 1 Like on 1 Post
From: Hsinchu County, TAIWAN
Default

Originally Posted by TheBennyB
Yes, awesome looking board! As with the Elmod that has alot of these options as well it's all about implementation unfortunately. If everyone isn't using it, it's just bells and whistles.
If you can switch between standard battle damage ie. one shot, one hit and the more detailed battle damage then that will be fantastic. If your local club is running all TK-60's you could
battle with the more realistic damage/cannon settings, then if you travel to a larger event such as Danville, just hit a couple dips and be back to standard damage/cannon values. Clark, for directional battle damage will the user have to install separate IR sensors in the lower hull?
Hi,

I've received some suggestion and will come out a most easy and reliable way to set battle data and sound, one thing is for sure, configuration over sony remote will be kept in case user just want to do simple adjustment(don't you use it to shoot your tank? its fun!)

For directional battle damage, you do remind me to add additional channel for IR sensors for lower hull in directional battle unit, let you know when I have conclusion, but in the end, not everyone like complex things.

Regards,
Clark

p.s Sorry! Time to have lunch and new recoil system test now, will come back for the question I did not answer yet later.

Last edited by clarkmodel; 03-26-2015 at 09:05 PM.