Mvelez, I thought it would be rather neat... least thats two of us;-)
Having spent all my life producing artwork for the commercial industry i can tell you, what we perceive as straight, round, vertical etc... isn't! Symmetrical shapes have a distinct distortion when viewed at distance and from various angles. A simple, geometrically perfect square loop performed directly in front of you won't appear actually square, exactly the same thing with a simple 360deg loop. Place them at the end of the box and the effect/distortion is even more pronounced. One doesn't even need to perform a manoeuvre... as simple straight pass from one side of the box to the other will have a distinct climb as it comes to centre and the complete opposite as it progresses to the other end. Even more so if performed along the top of the box. I thought it would be neat to see exactly what happens.
What I need to start is a general base line height or simple just an angle, same applies for the top, but that isn't so important as it's very obvious that the top line, or indeed the radii being flown can't actually "be" fixed in reality. There must be a considerable amount of "pilot license" in operation and, as the judges can't genuinely compare (or accurately remember!) a manoeuvre flown at one side, with one flown in the centre... I guess that "License" will be used to the max. Albeit subconsciously.
One thing I noticed when doing sketches was that if you place a vertical at 45deg past centre, you will see 45 deg of the aircraft. At 60deg you will see 60deg of the aircraft. And that is regardless of height or distance, it's the same. If one orientates themselves with how there aircraft looks when viewed at 60deg and marks the wing accordingly... well it wouldn't be a hindrance. Rocket science its not... but very neat when you see it. The 45 deg lines also reveal some genuinely interesting (and understandable once you've been introduced the perspective) phenomena.
What I plan to do is plot in some basic shapes in 2D and then project them in 3D to see the actual shape/perspective distortion. And then, Plot in geometric perfect shapes in 3D and the project that in 2D to see the actual shape/stick inputs you'd have to used to achieve it.
There must be a pile of telemetry out there, if a few of you guys can throw out some basic (or a good guess) numbers, I can plot them in after Easter.