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Old 10-23-2003 | 05:02 PM
  #7  
Simon Jones
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Joined: Aug 2003
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From: Cornwall, UNITED KINGDOM
Default RE: how to hover a Magic

Loads of good advice already. Definately change the prop 12.25x3.75 orsome people prefer the 12x4, both APC. Apparently the 12X4 gives better static thrust on a 46 moto but I note you haven't said which moor you are using.

I would une your engine a couple of clicks rich. You should then test your throtling nose up. When you go into the hover you are going to need the enging to respond well to throttle inputs. You don't want to be too over powered. I as using 30% cool Power in my cougar but found that hovering is easier with 5-10%. With the srong stuff I was either falling or climbing out. The low nitro kind of sofens your throtle respose.

Best time to try this is in light to no wind. When the wind gts up themodel blows back towards you too quickly.

I would come in low heading into wind. Pass yourself, ideally at idle or just above to give minimum momentum to the model, and head about 20 -30 foot into wind. At that point pull up and add some throtle. You are aiming to get the model as vertical as possible. It is much easier to hold the model in the hover once it is totally vertical. I would aim o give just enough throttle that on you fist few attempts you fly a slow vertical climb trying to keep it straight. Once you get to about 50ft push in down and up the revs to fly out. At this point it's not a bad idea to practice pulling out to inverted or o the sides as his will get you use to recovering from all possible directions when the model falls out with zero airspeed late on.

On the first few attempt don't wory about getting the model stationary. As you become comfortable with the pull up and straight vertical line you can start to add less throttle on he pull up so that your climb gets slower and slower. With time you will get an idea of the timing to put the revs on and the controls in the hover. Remember you are trying to keep the model ballanced on the the tail, a bit like ballancing a broom on your finger.

I find it best to fly level at idle pull up and add the revs as the momentum dies. This gets the model stationary nice and low. My advice, for what it's worth, is to start high the fist time you try to get it to be at a stand still, I don't think it is wise to be putting you model into a posiion where you are not in control at low level, at the least you are likely to scare and possibly upset some of your flying buddies.

You will reach a point where you put just enough revs on that the momentum runs out at height. When the model stops your reaction will pobably be to gun the motor for fear of falling backwards intoa pile of match sticks. That's fine (I would even say ideal) as this will mean you fly out rather than falling out with no control.

Keep at it and you'll soon be adding justenough revs to kepp you up when the momentum dies. I'msure you'll work out hefiner points from here to get you hovering down on the deck.

Te other hing that I found really useful in the latter stages of learning his was to have someone stood next to me (in my case Brains from one of the posts above) telling me what to do, this can help you push yourself to ty a bit harder o keep low and still. Even if they are alking rubbish (not you Dean) then there is an incentive to improve just to shut them up.

If you have someone that flies at your patch that can already do this ask if you can stand next to them and see how they do it. Watch the sticks and the model, they might even give you a running comentary which might give you some tips.

Good luck and remember always three mistakes high, they are only designed to land (softly) on their wheels, and on the patch.

sj.