I guess it depends on your idea of "tail heavy". Some of that also depends on the type and role of the model.
For most sport flyers we tend to like the CG back close to but not quite at the point of neutral stability. And some even like it pretty much spot on neutral. All this would be too much for beginners or folks wanting a more relaxed flying model.
For myself I don't consider "neutral handling" as "tail heavy" but it certainly doesn't qualify as "friendly to fly" for anyone that isn't ready for more or less constant little nudges of elevator. It's much like driving a car down the highway and the need for regular steering nudges.
And certainly as I get my models that I want set up that way back closer to neutral I do reduce the amount of throw to avoid them becoming too sensitive.
Speed plays a part too. Oddly enough the 3D Flat Foam Flippy Flier which I deliberately set up with a moderately unstable CG behind the NP proved to be surprisingly easy to fly due to the slow speeds that slowed down the response in all axes. I followed the trend with that style of model to set it up as unstable because that aids the stability in hover. Go figure.... It did need constant attention when flying "normally" but because it flies so slow it wasn't anywhere near as bad as I thought it would be. No worse than a car on the highway in some cross wind wanting to wander here and there.
For landing the neutral handling model is very normal. The FFFF didn't need power or anything either. Just the "flat" elevator trim it was rigged for. Or by that time perhaps I had a nudge of down trim in it to fly level at moderate power when hands off. I don't recall at the moment. I do know that it did not try to nose up or down at all with power changes.
Last edited by BMatthews; 04-17-2017 at 12:25 PM.