Originally Posted by
kistner
I'm wondering when you might go for the road course layout.
The cars came out great. Time to test your driving skills.

You just want me to 3D print more wall sections don't you? LOL
I will create a "tighter radius wall section" and lay out a road course when I get more time for sure.
The key to a road course is to not over power the car. It is fun to see them run fast but fast does not go so well in the slow section of the track.
So I try and find a balance until I can better control the throttle finger. LOL
As a heads up.... Watch the cars in the test videos and you will see very few spins as I set them up for speed but limit the throttle so that the car is not over powered.
If I leave the power at 100% and the driver just wants to go fast then they will be spinning out almost every lap. With the cars set around 35% power I have turned more than one 3.92 second lap with many back to back laps being low 4's. (IE:4.10, 4.12, 4.15)
I have an idea I want to test that should help when moving from the fast section of a road course track to the slower sections.

One helpful tip I tell new drivers (if the radio system allows it) is to place their fingers on the steering wheel but have one of them make contact with the transmitter case. Then you can get a feel for just how much you are really moving the steering wheel. Then use this information to
more control how much steering input you give in areas where they have trouble. It is amazing how that little tip has helped many new drivers. RC cars drive just like the big cars. The driver has to be smooth to be fast and weight shifting around is a really big deal in both size cars. The goal is to control it as much as the driver can.
OH YES, Here is today's test video of car #4. Enjoy!