RE: Combat System Product Idea
I fly combat on a national level and travel up to 12 hours in any direction for contest and fly in 100+ rounds a year, quite frankly the product describe here does not interest me much. If aerial combat were to better depict real combat I see a completely different aproach to a product such as this.
One way is that with each succesive hit the throttle channel full throttle potential is reduced, for probably up to three hits or the proverbial 3 strikes your out. the abiblity for the throttle to still be controlable to idle must remain at all times just the full throttle potential reduced.
The ability for the throttle hit positions to be user programmed would also be needed.
Second way would be to activate some type of linear sliding pin, as the pin moves along its linear path up to three distinct positions, it releases a rolled streamer. they could be of three differant colors first yellow, then red, and ultimately black. streamer ends remain attached to the aircraft and by various colors showing it becomes a real game of hit/run or team action to help defend your buddy who is about to loose it. without shooting him down. The streamers could be made of a durable nylon and part of the unit and rerolled prior to each heat.
This type of combat would not be blind where as the winner was unknown by the large spectator gallery you would hope to draw. This type of combat would actually grow to a sport where real frontline fighters of any size and scale would not be at risk. Fighter jock tactics would have to be honed as you must fire with thought and precision, knowing exactly at that instant how well you are developing. This is what I envision a product could and should be................