Good knock-around plane suggestions
Do a search on RCU for magic info, theres all youd ever want to know about mods, setting up, engine choices, etc. Theres even a guy who has one electrified and TR'n it. Our LHS K/C Hobbies (336.434.3482, scary thats on speeddial on my cell phone) has one in stock as of yesterday afternoon, and I'm pretty sure he wouldn't mind moving it along to a new home.
Some helpful hints on setting it up.
Do NOT put the battery under the tank. It can be slid under the front half of the radio tray to move the cg back.
Look at using a nylon wing bolt instead of rubber bands. More for asthetics than function.
Wires to strengthen the tail. This will give more rudder authority, and help reinforce the tail and elevator during those neat blender maneuvers.
Add a little triangle stock to reinforce the firewall inside the fuse.
Add a little bit of balsa or lite ply to reinforece the landing gear mounts.
Replace the wheel collars that come with the kit.
Depending on the motor size you go with, you may want to move a servo halfway back on the tail to offset the weight. I have a small 36 on mine, and a 4 oz tank instead of a 6. I also used a mini servo double sided taped to the fuse wall for my throttle, where the other 2 oz of fuel would be.
The lighter these planes are, the more fun they are. This plane would be a blast at 5.5 lbs (would fall into the stick type of plane then), but get it in the 3 3/4- 4 1/4 lb range, and the sky is yours. The landing gear will grow on you (I thought it was hideous at first), and I love it now. It allows the plane to stay out of ground effect, and will take off in a fuse length.
Steve
And no, I'm not a salesman for the Magic :-), just a very satisfied owner.
Steve