RE: CG and high speed turning radius
Hey Kirk,
We both seem to be about the only combat dudes hanging out in Aerodynamics.
I have noticed similar things that you stated on CG and elevator throw. I tend to go with a more rear CG and reduce my elevator throws so that I can go into a full stick deflection loop without it snapping out. One of my litmus tests for a good CG is to be able to glide in dead stick without having to hold too much elevator.
Oh, yeah, I have just come up with a new favorite wing / airfoil design. I'll try to post some pictures of my templates and that will explain it all.