RCU Forums - View Single Post - the ANTI torque roll
View Single Post
Old 05-08-2004 | 06:32 PM
  #1  
ShoestringRacer
 
Joined: Mar 2002
Posts: 904
Likes: 0
Received 0 Likes on 0 Posts
From: ,
Default the ANTI torque roll

How come I don't see any hovering guys rotate to the right with aileron input; basically forcing it against the natural roll to the left? Yes, I know all about engine torque, P-factor, spiraling slipstream turning tendencies from my full scale flying so please don't answer me with those. I am just interested in some variation. I don't fly 3D (yet) and yes I know a hovering torque roll is a display of great skill. But I would think an even greater degree of skill would be to make the plane rotate to the right as smoothly as possible in a hover because you would need to correct for the regular left turn/torque tendency. And doing that smoothly must be difficult. I would think any pilot that can do one of those smoothly must be very good. And then even transition to right then left then right turns back and forth all in the hover, transitioning to the other direction perhaps every 3 or so revolutions. Wouldn't that really show off a good pilots skill if he could transition from one direction roll in hover to the other, and then back again?

I mention this because I have some ideas for maneuvers to really test a 3D pilots skill. How about doing a hover over the ground as low as possible and trying to hold the airplane as absolutely still as possible? So that the rudder would be kept with a 2 or 1 foot square box or so and try to be kept as close to center as possible. Wouldn't that be a good test of absolute flying ability? To hold it right there as close as possible, especially with a slight wind present, and letting the plane deviate as absolutely little as possible in all axis? And then how about making the aircraft climb directly to a certain height, stay there, and then descend all vertically in hover the whole time trying to stay as close as possible to that straight non moving imaginary line extending directly up from the ground, or the small reference box on the ground. So that plane would ideally move up and then down along this same line as close to its longitudinal axis as possible. Such that the maneuver/pilot would be graded on how well he can keep the plane center to that imaginary vertical line in the initial hover, climb from hover, a new hover at say 20 feet, then the descend in hover back to the ground ref point. What do you think?