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Old 06-17-2004 | 09:31 AM
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MikeEast
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From: Nederland, TX
Default RE: 3D Training

Well Im still learning this stuff too. I am no pro by any means but I have the techniques down ok. I was hoping some guys who a really really proficient would chime in. I can do all of the maneuvers mentioned well enough for an 3D pilot to recognize them pretty well, but by no means well enough to win in competition.

Some other things to think about for 3D are throws and CG. The CG should be aft of the recommended cg so that the plane is slightly tailheavy. You will see the biggest effects of a tailheavy plane on landing, the plane will want to float and will not make a standard approach. You will find yourself bringing the plane in really slowly and just sitting on the runway with little rollout. This isnt a problem once you get the hang of it but some planes will want to stall if you let the airspeed get too low without enough power so you have to be really careful and be ready to jam the throttle to max and fly around. I land my u can do in a harrier like attitude. Also with aft CG the plane will want to balloon if you give up elevator once you have set the angle of descent on approach, use the throttle do control descent not so much the elevator.
Throws should be all you can get with a lot of negative expo to soften the centers, mine on my 9C are at about -60 on elevators and rudder and -75 on ailerons. None of these maneuvers will look right if you are short on elevator or rudder throw. i.e. An inverted flat spin in a blender will only work right with at least 45deg of elevator( up and down) and max rudder throw. If you dont have enough down elevator and aft CG the plane will not flatten out but will be somewhat flat with a constant descent due to the nose pointing slightly downward.

Also, power is a huge thing in 3D planes. Elevators and Harriers are cool becuase the plane is essentially on the verge of stalling, but you can get away with this only if you have enough power to bail out in a hurry. You need enough power to just force the plane where you want it to go. You will see this in airplanes while hovering, a good 3D power setup will yank the plane back upright with auhority at 1/2-3/4 if the plane start to fall off. An underpowered plane at full throttle will barely be able to to this or even hold the plane upright in a hover . Im new to electrics so I dont know a lot about power plants but I do know that a 2:1 power to weight ratio is almost a necessity.

Again these are just generalizations, Im just an average 3D flyer trying to perfect my skills. Its not gospel but it will get you started.