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Old 09-10-2004 | 11:11 PM
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Dave the RcFlyer's Avatar
Dave the RcFlyer
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From: Jamestown, ND
Default RE: Rc Simulator Idea

well I was just looking for interest the main thing I'm really good at coming up with ideas and not so good at materializing them... I can do a little modeling and some skinning and very light scripting but thats about all. I also know some very good people that are stronger in these suits that are interested in helping. mainly what I need here is ideas stuff that "has" to be in it (airplanes engine presets gui material) so the first version of this will be a loong ways away but if we started on some stuff (Ideas planes that need to be in it models skins and sounds) and when hl2 is released and we get the sdk we can then start the actual scripting.

my idea for a vgui would be to right click and get a transparent menu from which you choose your engine, model, flying site etc.
another great thing is that we can have servers that up to 64 people can join and either fly or observe the and control stick movements. (this would be great if your looking for new moves/want to see how one is done quickly and easily) So I need to know what planes "have" to be in it and what engines need to come default too.

as I sit here I get more and more ideas. lol another that came to mind is the ability to create skins that match your plane to sticker. literally. we can include images with transparent backgrounds to be pasted onto skins. so you can have the same sticker on your simulator plane as you do in real life.

note only the default planes will be able to be flown online as of now simply because I don't think that the source engine would be able to do that. but the good news is that the default planes should be able to be flown online with different motors.

but oh well I have not a clue what the source scripting language looks like nor do I know if it will be able to render thrust/air moving over the surface... it should and if it doesn't you should be able to script your own physics calculations