RCU Forums - View Single Post - G3 Scheme Editing
View Single Post
Old 11-24-2004 | 07:53 PM
  #13  
Matt Merciez's Avatar
Matt Merciez
Senior Member
My Feedback: (34)
 
Joined: Nov 2003
Posts: 328
Likes: 0
Received 0 Likes on 0 Posts
From: Virginia Beach, VA
Default RE: G3 Scheme Editing

ORIGINAL: lsnover

Mike:

Can you PLEASE tell me how the 3D High Alpha flight instuction is? What specific maneavers to they offer to teach, and how well does it do 3D compared to G2?

Thanks!
Lee Snover
The flight instruction for 3D covers the following:
[ul][*] Avalanche[*] Cuban 8[*] Elevator[*] Golf Fish[*] Harrier[*] Humpty Bump[*] Inverted Spin[*] Knife Edge[*] Lomcevak[*] Rolling Circle[*] Snap Rolls - Full and Half[*] The Wall[*] Torque Roll[*] Waterfall
[/ul]


One thing I have noticed with the sim that I really don't like is how the physics in knife edge flight. The planes are not maintaining altitude with rudder input on knife edge or axial rolls.

Torque rolling with the Yak-54 is very hard. The plane wants to flip on its back too easily.

The sim has a Yak-54 which looks like it is the 3D machine for the sim but it does not appear to handle like my Extreme Flight Yak-54.

The graphics are excellent, but if you don't have excellent physics, the pretty graphics are useless.