ORIGINAL: STLPilot
Here are some shots showing the mapping of the photoreal stuff.
As you can see there are no limits. Almost all of the photo scenes are mapped. You can go behind, fly under, land on top etc. Even the trees WAAAY in the distance are mapped and scale to distance.
You can crash into the static planes also. One of the most AMAZING features is the mapping not only in the 3D objects, but the ground. The bumps, the roads, displacements etc. When you transistion to pavement to grass it gives that little extra bump and shake. Totally amazing.
No restrictions behind the flightline either. Learning to correct from getting near the flightline is especially important! ! !
Anybody want to buy my G2??????
Roger
Forgues Research