A simulator challenge
An open challenge to any simulator manufacture[sm=punching.gif]. I have noticed that all simulator manufactures are focusing most of their upgrading talent to scenery. I have what are probably the two most popular simulators on the planet. I am not going to name any simulator. One is very realistic in flight physics. I am completely satisfied with the scenery in both but they still have a glaring flaw compared to the real models I fly. Here is your chance to prove me wrong.
A couple of years ago the 3D rage maneuver was a front monkey flip[sm=spinnyeyes.gif]. This is how I do it on real models. I put the airplane into a vertical hover and then a POWER OFF STALL. Instantly pull full up elevator and the plane will tail slide momentarily and flop FORWARD until the nose is almost pointed down. Not add full power and DOWN elevator simultaneously until the plane is in a vertical hover again. I can’t do it with my simulators. I think you will find that all simulators control surfaces assume the planes are moving forward. The power off tail slide algorithm seems missing for both the elevator and rudder[X(]. I haven’t checked ailerons for the problem.
I would prefer to be proven wrong with a video and not lip(typing)service. I am not trying to be a wise guy but I do want simulators to be as realistic in physics as possible and not just video games. I hope I am proven wrong[sm=drowning.gif].