RE: U Can Do 3D
Hi all
Please go to [link]http://www.horizonhobby.com/Explore/Article.aspx?ArticleID=1022&Page=7[/link]
"Full 3D throws in elevator and rudder are a must. An aft CG helps a little also. Some flyers will run their CG back to make this maneuver easier without gyros. But gyros provide the best aid to stabilize the aircraft- they won't do the maneuver for you, but they'll help. The pros will also tell you to add 3/4 degree of upthrust to your engine. This helps keep your CAP from falling forward in the Torque Roll, and it'll fly straighter uplines in non-3D maneuvers, too".
Please go to [link]http://www.rcuniverse.com/magazine/article_display.cfm?article_id=453[/link]
"Plane setup:
Full 3D throws in elevator and rudder is a must. An aft CG helps a little also. Some flyers will run their CG back to make this maneuver easier, however I have found that a plane that is balanced will Torque Roll just as good as one that is tail heavy. It all about getting the plane in the sweet spot. Once you get the plane completely vertical it become very easy. That is the hardest part is recognizing the true vertical plane. The pros will also tell you to add 3/4 degree of up thrust to your engine. This helps keep your plane from falling forward in the Torque Roll, and it'll fly straighter up lines in non 3D maneuvers, too".
MIKE MC CONVILLE AND BLAINE AUSTIN SAY TO ADD 3/4 DEGREE OF UP THRUST TO THE ENGINE.
The authors refer to all planes in general.
GREAT PLANES, ABOUT UCANDO .46, IS WRONG WHEN SAY TO ADD 1.5 DEGREE OF DOWN THRUST TO THE ENGINE.