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Old 12-22-2004 | 04:07 PM
  #36  
leftnut
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From: el centro, CA
Default RE: Magic vs. Four Star 60

4* 60 kit version.
excellent kit , laser cut and the parts fits nicely.
You can frame it up in a weekend
It's more forgiving and easy to repair. I crashed one of mine five times
and never damage the wing.
Building one will help u understand construction techs and what not.
Crashing one can help uderstand weak pionts.
You can modify a 4* or bash it easily to make it more nimble.
I wacked the wings to help increase the roll rates.
But it'll still float.
I will never master my fourstars. It is a great tool for parctice
or trying new maneuvers.
Or just something I can us to fly around without much hazzle.
With dual rates she can be as gentel as a kitten or pretty wild.
The wing gets toss around a lot when it's on wild. I notice the wing
stops flying quit a bit. But I want it to do that sometimes.
It torque rolls or hover fine with only a magnum .61

The magic or magic extra is the same plane or have the same air foil.
I like this air plane. I deem mine needed reinforcing in certain areas.
My extra magic look fine it's red base with neon flames, now.
I won't have choosen it as a second air plane for me.
It will float, not like a trainer or a 4*, however.
it is recommend that you have some thrust going
or gravity pulling. Landing a dead stick in a head wind is not recommended
or to be avioded if possiable.
Flying the CONTENDER as a second air ship helped me understand this.