RCU Forums - View Single Post - RealFlight G3 Basics - Newbies apply here
Old 01-17-2005 | 02:07 PM
  #15  
jaafit
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From: Corvallis, OR
Default RE: RealFlight G3 Basics - Newbies apply here

ORIGINAL: nedyob

Hello Jaafit,
I would like to learn how to creat my own plane pint scemes. I went and bought PAINT SHOP PRO SUDIO yesterday.
Will the PAINT SHOP PRO STUDIO work for what I need and can you sent me a step by step message on how to make a paint sceme?
NEDYOB
Yes, Paint Shop Pro is great for editing color schemes.

Here are the steps that I'd recommend:
1. If you haven't already, download and install the free heli update. http://www.realflight.com/helis.html
2. Run G3, and select the plane you want to edit.
3. In the Aircraft menu choose "Save Color Scheme As..." and type a name in the dialog box that appears.
4. Go to the directory where you installed RealFlight (usually C:\Program Files\RealFlightG3) and find the "ColorSchemes" folder. In that folder you will see a .tga file that is named [airplane name]~[name you chose].tga (the only .tga file in there if this is your first custom color scheme). Double-clicking on this should load Paint Shop Pro.
5. Use Paint Shop Pro to edit the .tga file. Save the file.
6. Switch back to G3 (assuming you haven't closed it)
7. Open the Aircraft Editor.
8. Turn off the wireframe in the Options menu of the Aircraft Editor.
9. Click "Reload Color Scheme" (also in the Options menu). You will see the changes that you made.
10. If you wish to make further changes, go to step 5.


Steps 6-10 are optional, but will probably help a great deal if you are doing anything complicated.

Also, here's a little something from the manual:
While looking in the “ColorSchemes” directory for your new color scheme, you may also notice a “.colorscheme” file with the same name as the “.tga” file. This file can be opened in a text editor such as notepad. Within, you will find six values to edit: Specular, Reflectivity, PowerSpecularOff, PowerSpecularOn, PowerReflectiveOff, and PowerReflectiveOn.
*Specular - A multiplier for the overall specularity of the aircraft. Specular=1 is neutral, Specular=0 disables specular highlights.
*Reflectivity - A multiplier for the overall reflectivity of the aircraft. Reflectivity=1 is neutral, Reflectivity=0 disables reflections.
*Specular highlights ramp from fully off to fully on as the specular power of each piece of the aircraft goes from the value PowerSpecularOff to PowerSpecularOn.
*Reflections ramp from fully off to fully on as the specular power of each piece of the aircraft goes from the value PowerReflectiveOff to PowerReflectiveOn.