RE: Chip Hyde's Vision 3D
YNOT,
I was wondering if you could tell us about the snapping tendencies...
Mainly how does it react to lots of elevator added quickly? DOes it try to snap to the right or is it very solid...
Medium to high speed walls... hard elevators... for instance on the DV I climb high, power off nose down roll a couple times then slam the elevtor full high rate.
The DV just rotates on it's CG and elevators down beautifully... flat and no wingrock... walls are "bam" with not one iota of snap detected...
I'm curious as to how the Vision reacts?