RE: Any chance of getting AFPD on a Mac??
I would actually hate to see a MAC version of AFPD.
For what it's worth, I run an IT business, and have been in the IT industry for 20 years. I've been involved in many software development projects, and they are just way more time-consuming than what you might imagine. This is true even of a "simple" port. There's more than just the porting. You have to do extensive testing on a variety of platforms and OS versions (even OS X isn't a single version), you have to provide support, you have to provide patches and updates to fix bugs, and to support new hardware and OS updates. And it doesn't stop -- you have to go through all this every time a new patch or version is being prepared (which slows down release).
Who is going to do this work? The same people currently responsible for fixing bugs in the current version, for developing new features for AFP super-deluxe (or whatever the next version will be called), for improving the physics, for creating new planes, for coming up with support for new transmitters, for responding to customer support requests.
The reality is that a Mac version of AFPD would significantly slow development of new features and versions. Do you want the next version of AFPD delayed by 1-2 years? Do you want less time spent on improving the physics engine? Do you want to risk having AFPD fall behind competitors and lose overall market share?
Dion's use of RCU visitors as representative of English-speaking RC hobbyists is completely legitimate. There's no reason to think that the Mac market for AFPD could come close to paying for the internal company resources required; meaning that the time will have to be taken away from "core" PC development.
So guys, let's vote for the best simulator we can get, not for a mediocre sim that runs on multiple platforms.
- Eric