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Old 04-21-2005 | 07:13 PM
  #13  
Eagle Al
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From: Bloomington, IN
Default RE: Which Flight Sim?

The plane will turn into the wind, and that's how FMS is designed which is correct. You have to learn to crawl before you can walk. Go into the wind options on the simulation menu and set the wind's direction to 270 (the runway is 270/90) or 90 depending on which direction you want the plane to point down the runway. Also set the wind and gusts to both zero. Now the plane will line up with the runway and you won't have any trouble taking off, and you can practice.

You can also set the wind direction to 180 or 360 to practice crosswind landings; however, it takes a fair amount of skill to take off and land under these conditions. For landing, you want to turn into the wind with the ailerons while using opposite rudder to keep the plane lined up with the runway. For take offs, it's the same procedure, but there is a problem with some of the FMS models in this regard. On some models, the rudders don't work, so you can't counteract the aileron turn.

Another way to land in a crosswind is to do an aileron turn into the wind and then level the wings. You are then yawed into the wind and at the last moment before touch down, you straighten out the aircraft. Obviously this won't work on TOs.

My advice is to have the wind set for the direction of the runway (270 or 90). Just pretend you have multiple runways, and you're using the appropriate one to TO! Here's some useful reading:

http://stoenworks.com/Tutorials/Cros...0Landings.html

Ciao,

Eagle Al