ORIGINAL: Eagle Al
Again, since you don't have much experience with models or the real thing, you wouldn't know that flying is a rather sloppy affair unless you're blasting along at several hundred knots with rock hard control surfaces! All this computational accuracy won't make you a good pilot, but it will provide you with a wonderful video game experience!
If that comment was directed at me you are saldy wrong. I have a PPL(A) with more than 80 hours logged on C152's and C172's so I know what full scale flying is like. I've also flown all kinds of electronic models from GWS tiger moths up to 4 motor Multiplex Cargo though I mainly concentrate on LiPo/brushless powered 3D foamies these days. I've also flown Corona, Zoom400, Eolo electric helicopters and so I think I am in a position to judge how FMS simulates these things compared to a decent simulator (XTR in my case). There is NO comparison, FMS is fine for stick orientation but the plane on screen does NOT behave how the model out on the field does. In XTR the model on screen DOES behave (very closely) like the real model outside.
And clearly models do not behave ANYTHING like full scale aircraft so trying to make analogies with that is pointless. When I talk about the "feel" of a model in an R/C sim compared to a "real" R/C model I'm talking about simulated versus physical reponses to stick inputs. In XTR the simulated models "feel" ("behave " if you like) very similkar to the r/c models but in FMS it's just a stick tutor and nothing more.
If it were otherwise why would folks spend $150-$250 for XTR/AFPD/G3 when they could get FMS for nothing??
Cliff