RE: E-FLIGHT BLADE CP
DarkWombat, Thanks for the information. I managed to get the grips off the spindle. As it turns out, I was just too afraid to damage anything, so I wasn't using enough force. Human Enigma did a great job of explaining this, I just didn't do a good job of following through.
I tried hovering today, if that is what you want to call it.......... This is way harder that 3Ding an airplane!!!!! I thought it may have some similarities, but I have found that I have to think slightly ahead of what the heli is going to do rather than react to what it has already done.
I've noticed my heli is very slow to react to left, right, forward and backward movements. Does this have something to do with the flybar collets being positioned so far out or could it be something else, perhaps that is just the way it is. It seems to me that If it reacted quicker to my inputs, I could maintain a tighter radius hover. Either that or get in trouble faster!!!!