ORIGINAL: PeterP
As for flying rudder input is obvious when flying upright. If it isn’t then you’re not ready to go to the next stage (buy a sim). When the model is flying inverted I simply concentrate on the inboard wingtip and don’t take any notice of the nose or tail. I just simply move the rudder stick in the direction I want the wingtip to move to correct for yaw. For example if the model is flying from left to right inverted and the nose of the model is coming towards you I look at the inboard wingtip. In this case the wingtip will be dragging behind (so to speak) and to straighten the model up I want the inboard wingtip to go forward so all I remember is to move the rudder stick in the direction I want the wingtip to go. It doesn’t matter if you’re flying right to left or left to right or to you or away from you.
Peter I think that is going to be just the trick to help me figure it out. Inverted flight or belly towards me in an upline is what was confusing me. After running the different scenarios through my head with rudder input it seems really natural to think about it that way.
I'll try it and let you know.