ORIGINAL: aresti2004
I mean both. First, sequence designers have simply gone snap happy to a fault. In the '06 Unlimited proposals, 2 of the 3 have multiple snaps on 9 of 10 figures. I am sure if they could have there would have been snaps on the rollers as well. The other only has multiple snaps on 8 of 10 figures. This is silly. It shows a lack of imagination on the part of the sequence writer and it places far too much emphasis on the snap roll. When you run the chance of zeroing nearly every figure in your sequence due to the all or nothing nature of a snap roll I think it is time to step back to assess if this is the right direction.
Secondly, the result of design like above is that pilots spend too much time focused on snaps. Judges too are spending all their time worried if they have made the right call and it places a significant burden on the judge to focus in on the snap and perhaps not be paying as much attention to other things.
So, why can't we roll back the snappiness of the sequences?? Beats me, but it seems like they are the new religon in sequence design so you better get them right.
Bill.... Speaking about "snap happiness"... It seems that your previous contests were guilty of your same perceptions..... Take a look at this sequence that was written for the Unlimited Scat series.... out of 10 maneuvers, 9 of them had "snap happiness" in them??
Wayne[img][/img]