ORIGINAL: Windecker
Actually one person I spoke with at Tucson was pretty upset about a negitive snap on a specific high K maneuver in Intermediate.
Well, I'd hardly call it upset. I was commenting on the design philosophy. Many pilots moving up to Intermediate are intimidated by the negative snap. It seems that it would be better to have it as a standalone figure rather than having it in the highest K figure in the sequence. If the idea is to teach the skill, what is taught by placing in such a way that if a pilot zeroes it he pays a very high penalty?? You have to consider not only what you put in a sequence, but where you put it.
I also disagree that "hard" sequences make you a better pilot. Well written sequences that emphasize the needed skills combined with effective practice is what makes you a better pilot. My philosophy has always been that a sequence, Known or Unknown, should be easy to fly, but difficult to fly well. There is nothing to be gained by writing overly difficult sequences that terrorize a pilot, especially a pilot who is moving up to the class.
See, not upset at all.