
Don't mean to take up all the posts...but another thing I was thinking about is balance. If a model is truly scale wouldn't it be balanced the same as the plane it's patterned after? Boy that would stop all the 3D capabilities of a "scale" plane. The real deal wouldn't be balanced anywhere near as far back as we modelers do.
The nice thing about a 3D specialized plane is I don't feel guilt at all for my balance, large control surfaces, overpowering the plane (another thing a scale plane isn't, is overpowered to the same proportion a RC plane is) etc. etc. etc. They aren't patterned after any airplane, they just are built to fly 3D.
Now...can anybody tell me why you don't see retracts on 3D airplanes?
Thanks
BArry