CHeers all
after a couple hours of flying, I find that damn, it's fun. I wonder about how differently the SuperStar will handle - amd using the "Basic Trainer" in FMS... There is a SS model, but it's for v 8 which is missing some planes my *son* likes.
So the reversing (plane coming at me) is something else. The less I think, the better I do - and I copiously make use of "stick toward lower wing". What screws me up frequently is when I do turn using rudder and want to level the plane out with the ailerons. But my error rate is dropping. I figure I am up a loss of oh, 10,000 virtual dollars by now (full speed crashing the plane). Thank goodness for the sim. How'd people ever do it on their own?!
Getting the hang of the spring-iness of the sticks - still feels a little weird though. Might at some point open the thing to adjust.
Really glad to have got a computer radio - not that I am using if for multiple planes etc - but simply a clicker for trim, and the ability to store that setting. I just KNOW i'd mess up the regular analog trim between flights.
I am so far favoring the thum and index - much more control. Still working on breaking the habit of not throwing the sticks wildly, but to apply constant pressure/contact as needed. I got new respect for people doing tricks, and 3d, and flying planes fast. I thought my hand-eye coordination was OK, but a turbine fighter jet is something else (on the sim - not sure about real life

)
Oh and trying a heli - dang. Looks like fun but man, *that's* a difficult thing to fly.
Anywho - just sharing. It's raining here anyway so I don't expect to get airborn for real until spring. By then I want to be comfortable landing where I *want* to (not 300 feet up wind), landing the thing with dead stick, inverted flight and VERY few crashes between outings.
Too bad the sim doesn't let me dial in a breeze - that would make for more realistic Bay Area simulation
Ta-ta.