RCU Forums - View Single Post - Trailing edge flight surfaces must be tapered?
Old 01-06-2006 | 06:24 PM
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The Raven
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From: Melbourne, AUSTRALIA
Default RE: Trailing edge flight surfaces must be tapered?

ORIGINAL: Al Stein

Two points...

First, What Bruce said: taper it wrong and you're liable to flutter. Once you see a plane vibrate itself apart that way, you get real reluctant to allow it in your own plane!

Second, you mention the tailfeathers being "slightly better" -- in what way? That should depend on YOU. If you're modeling an all-metal warbird, a tapered surface would be a truer representation of the shape of the prototype. But if you're modeling a current-day full-scale aerobat (CAP, Laser, etc.) or a fabric covered light plane (Cub, Citrabria, Pober Pixie, etc.), their prototypes have flat plate control surfaces. Aerodynamically -- if you want bone-jarring precision aerobatics, then flat plate with crisp trailing edge is best, but if you want a little gentler response about neutral, then some taper is good (although the soft neutral can be simulated by many transmitters these days).

So, I'm thinking there's nothing wrong with either tapered or flat per se -- what's better depends on what you're modeling and what you're modeling it for.
Thanks for all that, I appreciate it. For a better idea of what I'm building please refer to [link=http://www.crazyherb.com]Crazy Herb[/link] and take a look at the low wing plane under Foamie Designs.

As this aircraft has no real prototype aesthetics are somewhat irrelevant. The tail I've built is as per his plan but I have utilised laminated balsa rather than a single 1/4 inch piece. This is what I meant by "better", it is far more rigid.

For the moment I've gone for rounded edges on the tail feathers. Will let you all know how it goes (could be a while though given my building rate).