What Maneuvers Are You Considered Doing 3D??
#1
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From: Charlotte,
NC
I am about to get the Somethin' Extra and are looking forward to putting overkill on it and maybe learning some 3d maneuvers. I am wondering if someone could tell me what moves would you do to consider yourself doing 3D???........Like blenders and harriers, things like that.....I'm sure that you 3d people know just what I am talking about. Might there be a website that will show you most of the 3D maneuver names and a diagram on how to do them or a description on how to do them......THANKS WAY IN ADVANCE......
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WOW..............if I practice alot.........would the Sig Soemthin' Extra be capable of the tricky and incredible maneuvers?????????...........I am thinking about putting a .52 OS on the front...........for these moves..........would that enbine be not enough power....?????THANKS FOR THE ARTICLES GUYS.............
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From: The Woodlands,
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A few days ago, I found this on the I 3D website. Not all of them are 3D maneuvers. I don't consider snaps 3D tricks.
3D Maneuvers
Torque Roll: Holding the plane in a stationary vertical position while the torque of the motor, rotates the plane around the motor. The roll is to the left.
Hover: Holding the plane in a stationary vertical position with out it torque rolling.
Flat Spin: Spinning the plane, in an up-right attitude, while the wings maintain level to the horizon.
Inverted Flat Spin: Spinning the plane, in an inverted attitude, while the wings maintain level to the horizon.
Positive Snap Roll: Rudder and elevator are used to quickly stall the airplane to induce a roll. Performed with the ailerons and rudder in the same direction while applying up elevator.
Negative Snap Roll: Similar to a Positive Snap Roll, however the rudder is applied the opposite direction of the ailerons.
Flip or Tumble: Similar to a Snap Roll, however aileron and rudder are applied in the same direction while applying down elevator.
Waterfall: From a hover, the plane flip end over end.
Wall or Pop-Up: From straight level flight, the plane rotates 90 degrees to a vertical position.
Parachute: A wall from a vertical down line.
Suicide Slide or Knife Edge Harrier: Bringing the airplane down a vertical down line in a knife-edge.
Knife Edge Hover: Similar to a hover, however while in a knife-edge position.
Tick Tock: Rotating the airplane 180 degrees to inverted then 180 degrees back to up right. Also can be performed the other way around.
Toilet Bowl: Similar to a waterfall, however on a horizontal line. From a knife-edge, the aircraft flips end over end on the horizontal line.
Harrier: Flying the airplane with a very high angle of attack. Very little forward movement. Can be performed up right or inverted and also landing is possible from a Harrier.
Blender: While rolling in a vertical downline, slamming the airplane into an inverted flat spin.
Elevator: Dropping the airplane vertically with little to no forward movement. The airplane looks as it is falling out of the sky while maintaining the wings level. Also can be performed inverted.
Pogo: Similar to a hover, however making the airplane increase and decrease altitude while in a hover.
Tail Slide: Flying the airplane backwards while in a vertical line.
Moonwalk: Flying the airplane backwards while in a horizontal line.
Most of these maneuvers can be combines with other to create additional maneuvers.
3D Maneuvers
Torque Roll: Holding the plane in a stationary vertical position while the torque of the motor, rotates the plane around the motor. The roll is to the left.
Hover: Holding the plane in a stationary vertical position with out it torque rolling.
Flat Spin: Spinning the plane, in an up-right attitude, while the wings maintain level to the horizon.
Inverted Flat Spin: Spinning the plane, in an inverted attitude, while the wings maintain level to the horizon.
Positive Snap Roll: Rudder and elevator are used to quickly stall the airplane to induce a roll. Performed with the ailerons and rudder in the same direction while applying up elevator.
Negative Snap Roll: Similar to a Positive Snap Roll, however the rudder is applied the opposite direction of the ailerons.
Flip or Tumble: Similar to a Snap Roll, however aileron and rudder are applied in the same direction while applying down elevator.
Waterfall: From a hover, the plane flip end over end.
Wall or Pop-Up: From straight level flight, the plane rotates 90 degrees to a vertical position.
Parachute: A wall from a vertical down line.
Suicide Slide or Knife Edge Harrier: Bringing the airplane down a vertical down line in a knife-edge.
Knife Edge Hover: Similar to a hover, however while in a knife-edge position.
Tick Tock: Rotating the airplane 180 degrees to inverted then 180 degrees back to up right. Also can be performed the other way around.
Toilet Bowl: Similar to a waterfall, however on a horizontal line. From a knife-edge, the aircraft flips end over end on the horizontal line.
Harrier: Flying the airplane with a very high angle of attack. Very little forward movement. Can be performed up right or inverted and also landing is possible from a Harrier.
Blender: While rolling in a vertical downline, slamming the airplane into an inverted flat spin.
Elevator: Dropping the airplane vertically with little to no forward movement. The airplane looks as it is falling out of the sky while maintaining the wings level. Also can be performed inverted.
Pogo: Similar to a hover, however making the airplane increase and decrease altitude while in a hover.
Tail Slide: Flying the airplane backwards while in a vertical line.
Moonwalk: Flying the airplane backwards while in a horizontal line.
Most of these maneuvers can be combines with other to create additional maneuvers.
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From: Tulsa, OK,
ORIGINAL: Constrictor
The somethnin extra will not 3D at all besides hover and tourque roll
The somethnin extra will not 3D at all besides hover and tourque roll
OS .52 ? Not even. That's heavier and weaker than the .46 or .50 2 strokes, and they won't really pull the SE with authority. (had em both) If you really want to learn 3D with a .40 sized plane, you sould look elswhere. But the SE is a great plane, and if you really want a great sport plane, that's the bomb!
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From: Curitiba, PR, BRAZIL
I'd say, if you want to learn 3D and then continue flying it without having to change the plane, and don't want to spend lots in the airframe, I'd suggest you get a fun-fly type. Yeah those profiles, I know they are ugly, for me the OMP Edge is the most beatiful, but they will do just about anything you want with a 46 engine, even better with a 50.
Or if you want, you can try the SPA3D for learning then moving onto something better.
If you are going to use 4-strokes, get at least a 70 (OS 70 Surpass or Saito 72), they have much more power than the 52.
Or if you want, you can try the SPA3D for learning then moving onto something better.
If you are going to use 4-strokes, get at least a 70 (OS 70 Surpass or Saito 72), they have much more power than the 52.
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From: Frederick,
MD
ORIGINAL: iflynething
WOW..............if I practice alot.........would the Sig Soemthin' Extra be capable of the tricky and incredible maneuvers?????????...........I am thinking about putting a .52 OS on the front...........for these moves..........would that enbine be not enough power....?????THANKS FOR THE ARTICLES GUYS.............
WOW..............if I practice alot.........would the Sig Soemthin' Extra be capable of the tricky and incredible maneuvers?????????...........I am thinking about putting a .52 OS on the front...........for these moves..........would that enbine be not enough power....?????THANKS FOR THE ARTICLES GUYS.............
EXCAP232




