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#1
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From: Suffolk, VA,
ya i have almost mastered my trainer and i am thinking about starting to build a new plane. i would really like a 3d plane but i am stuck between the ultra stick .40 and the funtana .40??
depending on which plane u choose what engine would u put that would not require adding counterweights i am new to 3d so please explain the benefeits of each in simple terms.>
thanx
depending on which plane u choose what engine would u put that would not require adding counterweights i am new to 3d so please explain the benefeits of each in simple terms.>
thanx
#4
funtana is not a #D trainer by any means. it is a 3d plane but not easy too fly. between the two ild say the stick. but ild really reccommend a 3d fun fly. they dont stall. U CAN DO 3D is the one i had. and I'll buy another its easy to keep orientation cus its not clear. hype, twist, are good too check these out. going from the trainer to a fun fly 3d isnt too bad cuz on low rates they are very dosil and my UCANDO can land slower than my trainer. fun flies are like that. but of coarse they wont go fast though.
#5
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From: Suffolk, VA,
i also have another questioin can u guys tell me how to do some 3d trciks or give me a site. i really would like to learn to do a knifedge, a blender, the wall and stuff like that.
#6
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From: Locust Grove,
GA
http://www.geistware.com/rcmodeling/second_plane.htm
Check out the link above
Check out the link above
ORIGINAL: skate5290
come on nobody has an answer???????????
come on nobody has an answer???????????
#7
A Modeltech Magic is a good training 3D airplane because it can fly generous with Low-Rates and also go nuts with full deflection Elevator, Rudder, and Aileron. It can do almost all except knife edge and all maneuvers associated with the knife edge.
A mellow 3D flyer would be the Modeltech Magic Extra, but its acrobatic ability is limited as it won't knife ege, flat spin, or any other maneuver that requires snapping because it has a long tail. It's an awesome hoverer though, I'll bet you could tail-touch with it. If you need an intermediate flyer, try the Magic Extra because the bottom line is that it's stable and aerobatic.
--Flying .46
A mellow 3D flyer would be the Modeltech Magic Extra, but its acrobatic ability is limited as it won't knife ege, flat spin, or any other maneuver that requires snapping because it has a long tail. It's an awesome hoverer though, I'll bet you could tail-touch with it. If you need an intermediate flyer, try the Magic Extra because the bottom line is that it's stable and aerobatic.
--Flying .46
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From: Medford,
NJ
Lots of 3D planes are easy to fly, too easy. You can get away with things on a 3D plane that would put most planes into a snap, stall etc. etc. Learning to fly on a 3D plane is a great way to develop a lot of bad habbits IMO.
World Models T-34 is a great second plane, so is the stick.
If you go the 3D route the Magic 3D, UCD, along with countless profiles are all good places to start.
Trainer to 3D is fine. Trainer to 3D to warbird = crash
World Models T-34 is a great second plane, so is the stick.
If you go the 3D route the Magic 3D, UCD, along with countless profiles are all good places to start.
Trainer to 3D is fine. Trainer to 3D to warbird = crash
#9
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From: San Francisco, CA
hi, well i fly 3d and i fly a funtana with a os 61 fx engine, its a good plane, but certainly its not a 2nd plane, the funtana, the ucando, are very light planes, it can not take much abuse....
u said u "almost" mastered ur trainer, so i think that on ur 2nd plane, u may be scratching the wing tips a lot. so i would recomend something really stable and fairly strong...well, the something extra is an exellent plane, very stable plane but highly aerobatic as a 2nd plane, although i havent try doing 3d with it.... but the something extra will not sustain knife edge, and it doensnt have a lot of control autority to do hovering...
3d aerobatics is not a next step from trainer, my recomendaition is to buy a stable plane and enjoy it a long time... if u buy a funtana, wich is really fragil and fairly unustable (but correctable if u have the thumbs) u may brake it soonner or later wich will make u sad
well, let me know if u want me to tell u how to do some aerobatics..
also, can u tell me what aerobatics u are capable to do with ur trainer???? and what plane is it??? with what engine size?????
u said u "almost" mastered ur trainer, so i think that on ur 2nd plane, u may be scratching the wing tips a lot. so i would recomend something really stable and fairly strong...well, the something extra is an exellent plane, very stable plane but highly aerobatic as a 2nd plane, although i havent try doing 3d with it.... but the something extra will not sustain knife edge, and it doensnt have a lot of control autority to do hovering...
3d aerobatics is not a next step from trainer, my recomendaition is to buy a stable plane and enjoy it a long time... if u buy a funtana, wich is really fragil and fairly unustable (but correctable if u have the thumbs) u may brake it soonner or later wich will make u sad

well, let me know if u want me to tell u how to do some aerobatics..
also, can u tell me what aerobatics u are capable to do with ur trainer???? and what plane is it??? with what engine size?????
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From: Virginia Beach,
VA
My second plane was an Ultra Stick 40 with an OS 46FX. Great plane. Easy to fly and land. Very aerobatic and the quad flaps will keep you entertained. My third plane is a Magic Extra with an OS 46AX. Very smooth flyer. Easy to hover and it will practically land itself. These are the planes I always take to the field. Both are very different but lots of fun.
#12
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From: Suffolk, VA,
thanx alot for the input i am thinking about picking up a saito .72 on a ultra stick 40 and a futaba 7c with 3151 servos.
is this a good set-up i know the engine might make it top heavy and all.
i have one more question can u guys explain to me how to use the crow and hte flaps and how to program it into the futaba?
also does the ultra stick come with everything needed to fly besides a motor and a radio?
i.e. does it come with a fuel tank and hte mounts for the servos.\
i am still getting started in this hobby and i am making sure that this plane is not a hard build.
thanx
is this a good set-up i know the engine might make it top heavy and all.
i have one more question can u guys explain to me how to use the crow and hte flaps and how to program it into the futaba?
also does the ultra stick come with everything needed to fly besides a motor and a radio?
i.e. does it come with a fuel tank and hte mounts for the servos.\
i am still getting started in this hobby and i am making sure that this plane is not a hard build.
thanx
#13
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From: San Francisco, CA
skate5290, congratulations for moving up into the aerobatic world.....
1st let me tell u that if u chose the ultra stick 40 with a saito 72, it wont be heavy at all, i think this combination is very good.. i havent try this engine, but i know that if u keep ur plane around 6 lb or less, it will have plenty of power but just enough to sustain hover with maybe a click or two to pull out of a hover...
so i sugest that u keep ur plane as light as posible, and by doing this u will increase the fly performance also... well, its up to u, but i wouldnt put the flaps to reduce weight, besides it doesnt need it, i would install the full lenght ailerons to increase aerobatics potential...
well, lets talk about the fun stuff, aerobatics!!!
1st before i start, let me tell u that the higher u r, the closer to God ur plane will be and the safer.. but dont go too high as u may lose sight of it....
u askes me how to do knife edge and blender so i will only answer this 2 aerobatics.....
knife edge: the secret to knife edge is speed, but some really light planes may do it at relatively low speeds... im not sure if the ultra stick 40 is capable of doing this 2 aerobatics, but im just gonna tell u how it should be done...
ive never flown this plane before, so i dont know if it has roll or pitch coupling, but if it does, the easier way would be to program some mixing in ur radio (if u use a computer radio)...
it may required a lot of rudder movement to do knife edge, but 1st test fly ur plane.. at level flight use rudder imput, and watch for it behavior, if the plane doesnt pitch or roll, u may not required mixing, but if it does, mix elevator and aileron to rudder (ill explain more about this if u want to)....
well, the best and easiest way to do it for a 1st timer would be fly completely paralell to the wind with full power, pull the plane up to 5-10 degrees and then roll, lets say if ur plane is going from ur left to right and roll to the right so that the top of the plane would be towards u, then u would need to put left rudder imput....
1st try it this way, go little by little and see how ur plane reacts with each control imput...
full power, nose up 5-10 degrees, roll to right and inmediatly pull full left rudder, if the planes pitches down or rolls left (most comon on aircrafts) ur next atemp u should be ready for it.. so do the same, full power, 5-10 degrees up, roll right and left aileron, but this time use elevator to not let the plane pitch down and use right aileron to not let it roll out to the left.. use this imputs at the same time u pull rudder, u may need just a very litle aileron and elevator imput to keep the plane straight, so try to not over control it...
once u got the plane to stay with the wing at 90 degrees and have full rudder and not let it pitch or roll, watch if it climbs or drops.....
if ur plane climbs, u r doing knife edge already so if u want it to be at level altitude, reduce rudder (witch have to reduce elevator and ailerons imput also)....
if ur planes drops, it is not capable of sustaining knife edge, so u can increase rudder size by making a new one.... or change the propeller for higher speeds.....or add a vertical fin in the nose of plane (extreme modifications)......
wow, this was long!!!!!!!!!!!!!
blender:
honestly i dont think the ultra stick 40 can do it.....
but full deflection of elevator and rudder is a must... aft CG helps....
go very high, point the nose completly down, get little speed by adding 1/4 trottle, then add full left ailerons only, when the plane is roling relatively fast, inmediatly add full right rudder, full down elevator and neutralize ailerons.. all at the same time and keeping 1/4 trottle at all times....
just after adding full right rudder, full down elevator and neutral ailerons (hold this controls at all times), u might need to add little right ailerons to flatten the wings....
the plane should inmediatly go into a inverted flat spin... if it does flat spin, u can add more power to make it more flat and decrease decending rate.....
ps: wow, this is the longest letter ive ever written!!!!
1st let me tell u that if u chose the ultra stick 40 with a saito 72, it wont be heavy at all, i think this combination is very good.. i havent try this engine, but i know that if u keep ur plane around 6 lb or less, it will have plenty of power but just enough to sustain hover with maybe a click or two to pull out of a hover...
so i sugest that u keep ur plane as light as posible, and by doing this u will increase the fly performance also... well, its up to u, but i wouldnt put the flaps to reduce weight, besides it doesnt need it, i would install the full lenght ailerons to increase aerobatics potential...
well, lets talk about the fun stuff, aerobatics!!!
1st before i start, let me tell u that the higher u r, the closer to God ur plane will be and the safer.. but dont go too high as u may lose sight of it....
u askes me how to do knife edge and blender so i will only answer this 2 aerobatics.....
knife edge: the secret to knife edge is speed, but some really light planes may do it at relatively low speeds... im not sure if the ultra stick 40 is capable of doing this 2 aerobatics, but im just gonna tell u how it should be done...
ive never flown this plane before, so i dont know if it has roll or pitch coupling, but if it does, the easier way would be to program some mixing in ur radio (if u use a computer radio)...
it may required a lot of rudder movement to do knife edge, but 1st test fly ur plane.. at level flight use rudder imput, and watch for it behavior, if the plane doesnt pitch or roll, u may not required mixing, but if it does, mix elevator and aileron to rudder (ill explain more about this if u want to)....
well, the best and easiest way to do it for a 1st timer would be fly completely paralell to the wind with full power, pull the plane up to 5-10 degrees and then roll, lets say if ur plane is going from ur left to right and roll to the right so that the top of the plane would be towards u, then u would need to put left rudder imput....
1st try it this way, go little by little and see how ur plane reacts with each control imput...
full power, nose up 5-10 degrees, roll to right and inmediatly pull full left rudder, if the planes pitches down or rolls left (most comon on aircrafts) ur next atemp u should be ready for it.. so do the same, full power, 5-10 degrees up, roll right and left aileron, but this time use elevator to not let the plane pitch down and use right aileron to not let it roll out to the left.. use this imputs at the same time u pull rudder, u may need just a very litle aileron and elevator imput to keep the plane straight, so try to not over control it...
once u got the plane to stay with the wing at 90 degrees and have full rudder and not let it pitch or roll, watch if it climbs or drops.....
if ur plane climbs, u r doing knife edge already so if u want it to be at level altitude, reduce rudder (witch have to reduce elevator and ailerons imput also)....
if ur planes drops, it is not capable of sustaining knife edge, so u can increase rudder size by making a new one.... or change the propeller for higher speeds.....or add a vertical fin in the nose of plane (extreme modifications)......
wow, this was long!!!!!!!!!!!!!
blender:
honestly i dont think the ultra stick 40 can do it.....
but full deflection of elevator and rudder is a must... aft CG helps....
go very high, point the nose completly down, get little speed by adding 1/4 trottle, then add full left ailerons only, when the plane is roling relatively fast, inmediatly add full right rudder, full down elevator and neutralize ailerons.. all at the same time and keeping 1/4 trottle at all times....
just after adding full right rudder, full down elevator and neutral ailerons (hold this controls at all times), u might need to add little right ailerons to flatten the wings....
the plane should inmediatly go into a inverted flat spin... if it does flat spin, u can add more power to make it more flat and decrease decending rate.....
ps: wow, this is the longest letter ive ever written!!!!
#14
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From: San Francisco, CA
i just wanted to say that my funtana has huge rudder and elevator...
i use 40 degrees of deflection on both....
have a os 61fx engine with 13x4 prop........
weights 6.1 lb ready to fly minus fuel (dry).....
have it at recomended aft CG location....
and it holds knife edge at 3/4 trotle and little more than 3/4 rudder.....
blender are tight and flat......
so if u want to do blender and more aerobatic stuff, u will need a lot of elevator and rudder movement and a aft CG...
i use 40 degrees of deflection on both....
have a os 61fx engine with 13x4 prop........
weights 6.1 lb ready to fly minus fuel (dry).....
have it at recomended aft CG location....
and it holds knife edge at 3/4 trotle and little more than 3/4 rudder.....
blender are tight and flat......
so if u want to do blender and more aerobatic stuff, u will need a lot of elevator and rudder movement and a aft CG...



