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-   -   Classify 3D manoeuvers according to difficulty (https://www.rcuniverse.com/forum/3d-flying-82/1910830-classify-3d-manoeuvers-according-difficulty.html)

lab123 06-17-2004 12:40 PM

Classify 3D manoeuvers according to difficulty
 
What are, in your opinion, the easiest and the most difficult 3D manoeuvers?

Place them in classification.

Thank you

wind junkie 06-17-2004 03:22 PM

RE: Classify 3D manoeuvers according to difficulty
 
This is just from my experience and level of practice. Your mileage may vary:

Tail Touch Balloon pop <- Hardest:
Hovering Torque Roll
Inverted Harrier
Knife Edge Spin
Waterfall
Blender
Flat spin (upright/inverted, rising or falling)
Wall
Upright Harrier (looks like "hover" in wind) <- Easiest

Luke 3D returns 06-17-2004 04:23 PM

RE: Classify 3D manoeuvers according to difficulty
 
Blender and walls the easiest. Inverted harriers have got to be the hardest- you need fantastic rudder control.

Cactus. 06-17-2004 04:30 PM

RE: Classify 3D manoeuvers according to difficulty
 
trolllllllllllll [:@]

http://www.rcuniverse.com/forum/fb.a...985&tostyle=tm

wheres my itty wacking bat?

Welsh3D 06-17-2004 04:49 PM

RE: Classify 3D manoeuvers according to difficulty
 
definately the anti torqueroll to be the hardest for me. inverted harriers are easy provided that you dont mess up on rudder as luke says. a good, rock steady, slow torque roll is also very difficult.

somethin else 06-17-2004 05:10 PM

RE: Classify 3D manoeuvers according to difficulty
 
I'm not sure I agree that inverted harriers are the hardest. You need stones of steel to do a good nose cone touch. A nice pusher prop and great reflexes are needed for this one. :)

krayzc-RCU 06-17-2004 06:40 PM

RE: Classify 3D manoeuvers according to difficulty
 
http://members.cox.net/krayzcee/ (knife edge flying) link

elevator r 2 easy if the plane will actully do that move

hardesst move rolling elevator and t-rolls

non 3d a rolling circle

did i mention i can do it those moves at least i can when i talk on rcuniverse[:D

Funtana_Cody 06-17-2004 06:46 PM

RE: Classify 3D manoeuvers according to difficulty
 
I was thinking of a new 3D Maneuver I have been practicing. Dare no one take credit for it. It is the rolling waterfall. It sorta explains itself. Kinda hard but I'm learning it on the sim.

mAvRiCk-inactive 06-17-2004 06:47 PM

RE: Classify 3D manoeuvers according to difficulty
 
1) I'd have to say a rolling harrier sqaure eight (As box looking as possible) with a crossover at the middle alternating at each point(rolling left then to right )! (I MEAN LOW)

2) Torque rolling your plane to the right if you have enough aileron power!

Dan

krayzc-RCU 06-17-2004 07:13 PM

RE: Classify 3D manoeuvers according to difficulty
 
mAvRiCk i like your number 2 choice:D

sport10 06-17-2004 08:20 PM

RE: Classify 3D manoeuvers according to difficulty
 
I would have to classify as this:

Easy:

Wall
Elevator
Harrier
Blender

Intermediate:

torque roll
parachute (takes balls to do it down low)
inverted harrier
Knife edge elevator
knife edge harrier

Advanced:
Tail touching
Rolling Harrier
Rolling Harrier Circle
Rolling Harrier Loop

Also, I regard people that can combine manuevers into a sequence as more advanced. Say for example: doing a inverted elevator to the deck and pulling to a torque roll. Then going from a torque roll to a rolling harrier loop without stopping the rolling. This is an advanced sequence.

Rumple 06-17-2004 10:46 PM

RE: Classify 3D manoeuvers according to difficulty
 
I can't make sense of your manoeuver called "rolling harrier loop". Can you explain it/draw it/record it in RFG2 or AFP?

I CAN picture a rolling loop, and a rolling harrier circle, but how a rolling harrier loop? I can't see the plane moving through a loop in a harrier attitude. What am I missing? Lots of wind?

K


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