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-   -   Super Cap CG (https://www.rcuniverse.com/forum/3dfoamy-support-382/3650526-super-cap-cg.html)

SuperKaos 12-13-2005 06:28 PM

Super Cap CG
 
I have been moving my CG rearward (from the suggested 3") during the first few test flights, I now have it at 4" back [X(]

What should I expect? Simular level flight or at this point will it start to act "tail heavy?"

JohnVH 12-13-2005 10:59 PM

RE: Super Cap CG
 
Roll the airplane inverted in flight and see what it does, if you dont have to add any down your getting tailheavy, but if you like how it flies you can just get used to it.

SuperKaos 12-14-2005 07:25 PM

RE: Super Cap CG
 
It flew great! It did just that, I had to add a couple clicks of down and it then flew level upright and inverted. I was able to go out twice today, once early in the AM with no wind! Then later with a 12 MPH wind and gusty.

I really got to feel the plane today, did some hovering practice with straight up pull outs to endless verical :D Again I love the rudder feed, the plane flat turns into the wind so awesome :)

I'm gonna fly it like this for the rest of the week, but what do you think about moving the CG further back (tail heavy) to practice some hovering (torque rolls)?

JohnVH 12-14-2005 08:05 PM

RE: Super Cap CG
 
Hi, my recommendation would be to leave it as is and have fun, but, you can try it to see if you like it and always move it back :)

SuperKaos 12-15-2005 09:19 PM

RE: Super Cap CG
 
Yea I think I'll leave it there for a while, it is flying perfect now. I went out twice today, first thing this morning with no wind. Man, I was doing every manuever I could think of with ease, even doing torque rolls on the first attempt with it. Now time to bring em down LOW [&:]


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