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Old 06-23-2006 | 10:22 AM
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wings19
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From: Tucson, AZ
Default RE: Mixing for 3D?

ORIGINAL: Tor

The mix should be active at all times. The tendency to i.e. pull to the belly when rudder is applied, is not only present during knife-edge. But also in hover and all other maneuvers.
Yes and that was my main question. But say that you were good and stable on your lateral axis (elevator) in a hover but need a correction on your vertical axis(yaw/rudder) and when you add this correction wouldn't it throw you off because your elevators are moving when you didn't need them to? I do know that mixing corrects unwanted tendancies to pull... That's why I want to make a mix but I don't want it to interfere with my 3D.