RE: HOW-To..3D maneuvers
Waterfall
Setup: Same as the Blender
Maximum down elevator deflection (As much as you can possibly get)
How to:
1. Level the wings or climb vertically until the plane comes to a stop in a hover stance.
2. Full down elevator, hold and apply full throttle.
3. The plane should flip inverted in a pivot right around the wingtube ( For me, the radius of the pivot is the same as the distance from the tip of the tail to the wingtube)
4. As the plane wraps to inverted chop the throttle and then back to full throttle as the plane comes back up. Hammer the throttle to punch it completely over the top and get right back out at it flops over. Sometimes you can leave the throttle in if it falls just right.
a. You have to rudder correct quite a bit in this maneuver to keep it straight. I personally watch the tail of the plane and push it where I want when the plane is pointing vertically nose up or nose down.
How do you know you have it right?
The plane will totally lose lift and start to fall rapidly as it waterfalls over and over. Sometimes if you hit it just right the plane will accelerate into an extremly fast waterfall rapidly spinning right over the wingtube axis.
To recover, simply get off of the trottle and elevator and fly out.
The trick is to enter and exit manuevers in a fluid manner constantly transitioning from one thing to the next, or at least have a good setup transition to get you to the next maneuver.
[link=http://www.youtube.com/watch?v=feuyIIVRR2w]Waterfall Video [/link]