In another thread I made the argument that if the videos look right,
then the physics are right. I'll stand by that claim. I guess the
counter claim would be if the videos look wrong ... then the physics
are right??? That does not make sense to me.
Michael,
First off, thanks for the work that's helped us so much.
And then let me ask a somewhat pushy question. In the quote I pulled out, "if the videos look right, then the physics are right" seems perfectly right and true. But for guys who're asking about the realism of the sim, doesn't the answer have to have a little broader reach than the physics? I understand I'm broadening the context of a statement I pulled from context, but how would you cover the broader question? Physics certainly is one source for the realism, but most of us judge the realism with how the airplanes look (as in the video) but also connect the look in our "videos" (on our monitors) to how we've had to push the sticks to get that look.
When y'all did those videos, did the flyers performing for the videos find that they were pushing their TX sticks pretty much like they would at the flying field while flying those models in flights that looked like the videos they got back home? how fast and how much they pushed the sticks?
I worked for major airlines since back when they/we were starting to develop computer applications for systems such as flight planning and weights and balances and the problems of developing RC simulation have intrigued me since I first saw them. I'd hazard a guess that the problems you guys face are probably pretty much the same "real" ones we faced. Although I'd bet y'all didn't have to deal with a Flight Engineers' union or ALPA.
BTW, I'm looking forward to benefitting from your work, yet again.
whew....... long winded again......