RCU Forums - View Single Post - FS One by Hangar 9
View Single Post
Old 10-19-2006 | 06:46 PM
  #318  
FUBAR03's Avatar
FUBAR03
Member
 
Joined: Oct 2005
Posts: 46
Likes: 0
Received 0 Likes on 0 Posts
From: Owings Mills, MD
Default RE: FS one by Horizon Hobbies

FSOne Dev-

Are their any plans to fix the panoramic sites so that the models will actually look like they pass behind things like trees, so that you dont have to guess? And fix the collosion of these objects when you come from behind them? Then their is the parking garage site, where the model just falls into space (this happens on other sites too i think). These are things that really take away from the experience for me.
I really want to know the answer to this question. The more i fly, the more i find problems with the collision detection and graphics. One of FSOne's selling points was how the aircraft acted differently on paved vs grass surfaces. In some of the fields (like the big T) i see this, on others (like the panorama of the airport) i dont. For that matter, the panorama of the airport has absolutely no collision detction what so ever! The planes fly very realistically, no doubt. Much more so than in G3. And that is what is important to me, because i want to be a better pilot. But some of this stuff is kind of rediculous, i cant believe it got released with these issues.

Is stuff like this going to be fixed? And do you know how long it is going to take?