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Old 11-02-2006 | 08:20 PM
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MSelig
 
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Default RE: FS one by Horizon Hobbies

ORIGINAL: sukhoi26mx

Overall, I really like the sim. I'm having some of the same problems listed above however. The two that I find most odd are the relative lack of rudder authority during knife-edge flight, while concurrently being overly sensitive during rolling harriers. Just odd.

The other issue I have with the physics is while hovering or torquing, with even the slightest angle off the vertical, the model accelerates in that direction over the ground in a very unrealistic way. With only 5-10 degrees off of vertical, the model moves over the ground like it is in a 45 degree harrer.

Again, so far I'm satisfied, just a couple of small physics issues that I don't really understand.

Scott
Glad you're satisfied w/ it. We're striving for that.

But I'll say you've got me stumped. There's a lot of video of the Edge
540 hovering in the FSOne videos online, e.g.

http://www.fsone.com/Features/Gallery.aspx#Videos
http://horizonhobby.cachefly.net/FSOne/fs1_hovering.wmv

and it's not going into a harrier when getting off axis.

Your other comment above about spins is a head scratcher too. In the
sim, there's some lesson's from QQ w/ the Edge 540 in inverted and
upright flat spins (c.g. was moved aft some). Also, in the recordings
section, there's some demos of the Ultimate TOC at the Eagle Sky pano
and it's doing blenders.

So I'm wondering

- if you have a good calibration.
- if you've flown the real Edge 540 33% or Ultimate TOC 46%
- if you have experience w/ big airplanes

The answer might be 'yes' to all of these, so I'm back to scratching my
head.

One thing worth noting is that in real life when hovering it's done up
close. When it's close (or even 100 ft away) there's a lot of depth
perception cues that help to keep things in check. In the sim there is
no depth perception, and this does make it harder to hover in a sim.

The second thing is the bigger the planes, the harder it is to correct
them when they do go off axis. With little airplanes a flick of the
rudder can put it back right, but big planes have more inertia relative
to the aerodynamic forces that can be generated, and this means when
they start to lean their going somewhere usually. You'll notice that
when full scale airplanes do torque rolls they do it pointed perfectly
straight up - little room for error or else it will peal off. This is a
result of the aero forces going as the square of the span (area
dependent) while the inertia forces go as the cube of the span (volume
related).

If you have any insight here, we're listening ....

Michael