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Old 03-17-2007 | 12:13 AM
  #16  
khodges
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Default RE: applying rudder?

ORIGINAL: pywackit

Knogdes and Aerowoof, That's just what I wanted to know! I've been playing with flat turns but that sure is strange looking when you do it. Another thing I think I'm doing wrong is holding input into the rudder to long....I didn't know you can put it back to neutral so soon. I'll just give it small inputs of rudder with some up elevator next flights and see what happens. Now I'm guessing here but with to much held in rudder input that would put you into a spin if you didn't give it up elevator?
I think I'll also practice going back to neutral on all control surfaces when I fly.....thanks guys! There sure is a lot to learn when you fly....it's not like steering a car at all!!! LOL!
All you're doing in a flat turn is skidding the tail around, the ailerons are just nulling the tendency of the plane to bank from the dihedral in the wing as the advancing wing tries to go up from the increased lift.

It only takes a small input from the rudder to initiate a turn, and it will be smoother to maintain a small input throughout the turn than to use "short bursts" of a bigger input. Using rudder is just like steering a car, in that you maintain the input until you're pointed the way you want to go, then release, or straighten the wheel. You don't have the coupling effects in a car, you're only moving in one dimension (yaw).

I agree with Alliot that "A" and "B" are crucial to flying a model, but I think "C" is just as important in models as full scale. A & B are the cake, and C is the icing