How to fix high Angle of Attack
I recently test flew a World Model Groovy 50 3D. The plane flew well overall. However, the angle of attack during straight and level flight seemed excessive. You could easily see that the plane's nose was pointed around 20 degrees above where the plane was actually heading. This problem increased during landing where the angle of attack was around 40 degrees and caused the tail gear to touch down before the main gear.
My question is: What can I do to fix this large angle of attack? Would moving the CG forward have an impact on this or will I have to change the incidence angle?
Thank you for you help.