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Old 03-26-2007 | 03:23 AM
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paulsen
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Default RE: HOW-To..3D maneuvers

I would say that slow roll's then rolling circle's (not at full speed but some where around 3/4 throttle or so there is a "sweet spot" from plane to plane) will open a whole new door for you, then you might want to go for rolling loop's from there. Hovering/torque rolling could actually be practiced before or after the rolling stuff, but I find that all the rud/ele inputs from the rolling manuver's sharpin's your thumb's for the hovering/torque rolling. Harriers are pretty uneventfull after that with the exception of inverted harrier's which will require reverse rudder inputs (no biggie).

The list is virtualy endless from here but I think this is an excellent place to start.

I just learned how to do rolling harriers so I still get a big involunary grin on my face when I do a slow high alfa rolling harrier strait down the runway. I am now working on transitioning from 1 manuver to the next, like from a blender to a rolling harrier. Which by the way I can not do yet, I am begining to think that Realflight G2 is not capable of doing blenders because I can do them in real life with my Electric Shock. So I am focusing on transitioning from torque roll's to rolling harriers ect...