ORIGINAL: MSelig
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Your post and my reply got me thinking (again) about wing rock. I think I am closer to understanding the flow situation. Getting it into the aero data tables and code and debugging/tuning is a whole other step. But I think you can expect it in a patch w/ an option to turn on/off. I don't want to go out on a limb and say when as this is real research (something new) to get this working, i.e. it's not in McCormick p 320, etc. Changes like this are definitely at least a month out because right now efforts are (mostly) focused on new planes.
Anyone else thinking about physics tweaks? There were some posts on the forums (here?) about hovering being a bit too hard in the sim.
So far NONE of the physics has been tweaked with any patches. On one level we are hesistant to come out w/ a patch that "changes everything".
Michael
I would love a physics patch, if it included wing rock, all the better. I can certainly understand why you are hesistant to change the physics. If the new physics could be made optional, where you can switch between the models, I would be happy to provide feedback.
I was flying my Yak Byp over the weekend, which is a great plane to try and understand what happens in harriering because everything happens so slowly. One thing I noticed is that in real life harriering the plane is very sensitive to getting throttle and elevator just right. Too much throttle or elevator and it starts into a slow climb. Too little and it starts hovering even though the angle of attack may only be 60 or 70 degrees. This sensetivity to throttle and elevator seems to be missing from FS One, I just have to pull the nose of the plane over around 35 degrees and the plane locks into a harrier.
I tried a lot more maneuvers over the weekend in FS One. Mostly my experience was positive. I've only owned two of the planes in FS One, the Funtana 90 and the Twist. Except for harriering the modeling seemed good, it's just a pity that harriering was the first thing I wanted to work on. Well, on to rolling circles and helicopters.
I've been playing around with the various views and still can't find one that I really like. In G2 there was an option called something like "keep ground in view". Of course the ground couldn't always be kept in view, but it somehow used automatic zooming to keep the ground in view more than FS One.
I believe the shifted elevation view is suppose to do this in FS One, but it doesn't seem to be combined with autozoom. The end result is that I have to fly quite a distance out if I want to keep the ground in view, and the plane becomes too small. This is particularily a problem with helicopters, I've been trying a Blade Pro - it gets really hard to see really quickly even on my 21" monitor running at 1280 x 1024.
Malcolm