ORIGINAL: malcolmm
I've been practising flying helicopters and 3D planes in FSOne in windy conditions. I set the wind to 10 mph gusty conditions, with a cross wind. This is similar to conditions that are at my flying field, so I am very familar with how planes handle in these conditions. The handling of planes and helicopters on and near the ground with this wind condition is very strange.
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Once in the air, at least a few feet in the air, I don't notice this strange behaviour.
Malcolm
What you're seeing is that you've picked a wind file with turbulent winds. These don't include a boundary layer that models the reduced wind speed near the ground. You can instead pick a wind file that includes the ground boundary layer for cross wind landing. We did not include turbulence with a ground boundary layer. Throwing an atmospheric boundary layer together w/ turbulence requires ~twice the computation on the wind side of things.
Nevertheless, I've created a setup w/ turbulence and an atmospheric ground boundary layer together.
I just put this file together and it works really good ... it's something we can add later w/ a patch. If you have a decent computer, you can try it here:
http://www.inertiasoft.com/fsonefaq/...urbBL-Wind.zip
Unzip the file, look at the readme file, and move the contents to your FS One "Wind" folder. Then edit the wind list here:
C\:Program Files\FS One\Wind\Lists.cfg
and add this line to the list and end the file w/ a blank line, e.g.:
Name217 = turbulentwind-10mph-000deg-GroundBL1
Michael