ORIGINAL: MSelig
What you're seeing is that you've picked a wind file with turbulent winds. These don't include a boundary layer that models the reduced wind speed near the ground. You can instead pick a wind file that includes the ground boundary layer for cross wind landing. We did not include turbulence with a ground boundary layer. Throwing an atmospheric boundary layer together w/ turbulence requires ~twice the computation on the wind side of things.
Nevertheless, I've created a setup w/ turbulence and an atmospheric ground boundary layer together.
I just put this file together and it works really good ... it's something we can add later w/ a patch. If you have a decent computer, you can try it here:
http://www.inertiasoft.com/fsonefaq/...urbBL-Wind.zip
Unzip the file, look at the readme file, and move the contents to your FS One "Wind" folder. Then edit the wind list here:
C\:Program Files\FS One\Wind\Lists.cfg
and add this line to the list and end the file w/ a blank line, e.g.:
Name217 = turbulentwind-10mph-000deg-GroundBL1
Michael
Thanks Michael, I installed the zip file and edited the cfg file and it seems to have made a difference. I did not notice a significant performance slowdown, my PC is an Athlon 3000 with 1 Gig ram with a 6600 GT video card.
Does this change affect turbulent 10 mph wind from ALL DIRECTIONS?
I would like to see this added in a future patch, as well as the wide view angle and wind rocking you previously mentioned. I would suggest that the documentation contain a section on performance that warns against selecting certain options on slow PCs. The selections that require a lot of horsepower could also be flagged somehow in their selection menus to warn about potential performance problems. In my opinion more options are always better, particularily when the options allow for greater realism. After all, this is a simulator that prominently advertises about how realistic it is.
Thanks
Malcolm