ORIGINAL: kenrinc
Michael,
Working on some collision stuff now. I was wondering what the trick was to mapping out the textures or terrains (grass, vs, cracked concrete, versus asphault) I can see that the data is listed in another file but was curious how you'd go about mapping it out.
Ken-
Mapping out the ground terrain is an extremely involved process. I
think the short answer for now is, take a look at the ele file (... or
it could be the ter file). Strip off labels on the lines and load
that into your favorite 3D modeler code. That will show you the
terrain. I think the native format might be close to obj. Once you
see the data structure, then the hard part is making accurate
elevation data. At the moment all of this detail is outside of things
that we can actively support.
ps I just had a look at the files. Both the ter and ele are used. It
is very complex. Again it's outside our ability to support at the
moment.
Michael