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Old 06-05-2007, 02:28 PM
  #13  
folker
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Join Date: May 2006
Location: perry, MI
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Default RE: Mixing for KE help.

id like to add that it might be a time consuming process of triming and balancing the plane out properly
but when you have a plane that is completely hands off inverted and upright, on up lines and dives ect,

many things that you do with the plane become much easer

such as.. you will find that learning rolling circles or slow rolls are much easer because you only really have to input a little rudder in each direction when the plane is
passing through the KE portion of the maneuver
its much easer to learn this way because you for the most part only have to learn the timing of the rudder at first
then go back later and start using the elevator for the high alfa rolling stuff

the first thing that i do with all my 3D planes is get the CG right
if you roll inverted and the plane climbs than you are tail heavy

also a tail heavy plane will "tuck" to the gear and require up elevator to correct when in KE
nose heavy will "tuck" to the canopy and require down elevator to correct in KE
a tail heavy plane might hover easer but a properly balanced plane will fly almost everything else better

hope this helps

jim