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Old 06-16-2007 | 10:14 PM
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samtech
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From: Elk Grove, CA
Default RE: Nasty elevator induced snap

Ok, here's the throws. Elev low 5/16 up and 1/4 down. Elev high 7/16 up and 9/16 down. I have 50% expo on both. Flaperons low 1/8 down with elev up. Flaperons high 5/16 down with elev up. Spoilers...not worth the trouble but low 1/8 and high 1/4. Rudder low 1 1/4 and high 2 1/2. Alerons low 9/16 up and 11/16 down. High 1 1/2 up and 1 1/4 down.
Ok, with the alerons high this sucker will roll over twice before you know what happened... at least at speed. Its a little touchy with that much throw. I have it in there so I can get it spinning fast and throw it into a flat spin without losing to much altitude. Just flying around I leave it in low. Rudder, it handles all I can throw at it. I might see if I can get a little more out of it. Knife edge flight is a little tricky. More speed might help that. I can get it to sail across the field in a knife edge but can't make it turn without losing alitude fast.
Ok, the elevator.... in low it's real pretty easy to fly around but if you get yourself in trouble you don't have much to work with. In high you need to really work with it to get it to do what you want. It will snap pretty easy but it's flyable. Also, I have heard...but I haven't had this problem. There are reports that some people couldn't get it to fly level. It was either climbing or desending... I haven't a clue. Maybe just hyperactive sticks???
Landings are real hot. Mine being a tank will stall and nose down still going pretty fast. Today, I was landing near half stick. Any slower and it falls out of the sky. Any faster and it would roll right off the end of the runway. Thats with supertigre g-61 spinning a 13x4.