RE: Hangar 9 Twist 3D Part II - Thread Continuation
Mark. . .as long as you can get past the mental "wall" of the T<->T not being a trainer, and having a high lift wing, it's WAY (explitive omitted) Easier to fly and land than the NexStar. Needs less airspeed to land, so coming in on final you can just throttle back and let it almost glide in. If it gets too slow on descent, it can get a little squirrely just above stall speed, but I'd rather have itr coming down slow than having it zooming at me. the NexStar lands at a much higher rate of speed, due to it's lower wing loading and faster penetration rate. when the trainer stalls, it just wings over without much warning. But the T<->T lets you know when it's getting to the stall point by becomeing a little wobblie, so you just bump the throttle a few clicks and she stabilizes nicely. just make sure that you have low rates on during landing.
As for the rudder issue, I have mine set where there's no EXP on it, and the travel is the same on both high rates as well as low. I'm one of those kind of pilots that uses as little rudder as possible, unless it's for a manuver, take off or landing.
for general flying, it's just elevator and alerions, so thats why I only have dual rates for those controls.
hope that helps a little. . .
Jeff