A similar question came up many months ago, and I setup a new wind file
here:
http://www.inertiasoft.com/fsonefaq/...urbBL-Wind.zip
This wind setup includes a 10 mph wind component + turbulence + ground
boundary layer. It has "all" the elements that are encountered when
landing. Use the 'w' key to see the wind speed and direction.
We did not include turbulence with a ground boundary layer along w/
the FS One install. Throwing an atmospheric boundary layer together
w/ turbulence requires ~twice the computation on the wind side of
things. It will not be so great on slow computers.
You'll notice that as you get closer to the ground, the wind speed
will decrease and w/ a crosswind setup this will require less
correction. The turbulence adds in the random element.
--- ooo ---
Unzip the file, look at the readme file, and move the contents to your
FS One "Wind" folder. Then edit the wind list here:
C\:Program Files\FS One\Wind\Lists.cfg
and add this line to the list and end the file w/ a blank line, e.g.:
Name217 = turbulentwind-10mph-000deg-GroundBL1
Michael