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Old 11-23-2007, 09:02 PM
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combatpigg
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Default RE: prop spinning too fast?

OK Mark, looking at things in reverse.....if you can add the vectored resultant of the models' speed to the props' rotational speed...then shouldn't you be able to do the same in reverse? Or only if the model is in a roll to the starboard side? [sm=bananahead.gif]